登录界面

游戏登录界面

Id #1158 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by sgjsakura | Created: Sep 13, 2012 at 7:16 AM by sgjsakura

游戏开始结束判断

游戏满足一定人数即开始,判断一方失去所有领地则结束

Id #1156 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 7:03 AM by MerlinW

人物成长体系构建

主要是人物升级,以及技能点的选择功能

Id #1155 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:45 AM by MerlinW

游戏界面设计

包括各种指令的读取,请先考虑功能性,外观暂不考虑。

Id #1154 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:42 AM by MerlinW

成就系统构建

Id #1153 | Release: None | Updated: Sep 13, 2012 at 6:46 AM by MerlinW | Created: Sep 13, 2012 at 6:41 AM by MerlinW

聊天系统构建

可以先构建一个简单的系统,只要预先留出方便以后技能或物品对其影响的修改空间即可

Id #1152 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:39 AM by MerlinW

特殊技能响应

对特殊的技能进行响应。

Id #1151 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:38 AM by MerlinW

遭遇-战斗系统

移动-探索 的后续,特别注意的是遭遇包括敌方有方,活人和尸体。

Id #1150 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:34 AM by MerlinW

事件-物品 触发逻辑

移动-探索 后续的逻辑控制,物品需要一直做到获取,事件一直做到完结。

Id #1149 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:30 AM by MerlinW

移动-探索逻辑

对用户的移动以及探索指令进行响应,需要注意的是移动指令跟人物的装备技能都有相关。 探索之后的物品发见,遇敌等另行设计。

Id #1148 | Release: None | Updated: Jan 29, 2013 at 12:21 AM by MerlinW | Created: Sep 13, 2012 at 6:23 AM by MerlinW